Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Updated TiledInitialShaderProperties.cs to update opacities during runtime, and be more friendly to large, split meshes #24

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

Pater1
Copy link

@Pater1 Pater1 commented Dec 27, 2015

Can now change meshes' opacities during runtime,
Now works with large, split meshes,
Added (probably too many) comments on line functionality

Now works with large, split meshes,
Added (probably too many) comments on line functionality
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants