GPU Perf & Graphics | UPenn CG '24
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Qualcomm
- San Diego
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07:08
(UTC -07:00) - https://hummawhite.github.io/
- in/chang-liu-0451a6208
Highlights
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Vulkan-ReSTIR-PT Public
Vulkan ReSTIR Path Tracer / Rebuild of EIDOLA, from sratch [2023-2024]
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Project2-Stream-Compaction Public
Forked from CIS565-Fall-2022/Project2-Stream-CompactionCuda UpdatedApr 16, 2024 -
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CIS566-hw04-stylization Public
Forked from CIS-566-Fall-2023/hw04-stylizationC# UpdatedNov 7, 2023 -
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CIS565-Project3-Path-Tracer-Renovation-2023 Public
Forked from CIS565-Fall-2023/Project3-CUDA-Path-TracerC++ UpdatedOct 21, 2023 -
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Project4-CUDA-Denoiser Public
Forked from CIS565-Fall-2022/Project4-CUDA-DenoiserCUDA Spatiotemporal Variance-Guided Filtering (SVGF) Path Tracing Denoiser [2022]
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Project3-CUDA-Path-Tracer Public
Forked from CIS565-Fall-2022/Project3-CUDA-Path-TracerGPU Physically Based Renderer (CUDA Base) [2022]
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CIS566-hw01-fireball Public
Forked from CIS-566-Fall-2023/hw01-fireballTypeScript UpdatedSep 26, 2023 -
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CIS566-lab01-toolbox-functions Public
Forked from CIS-566-Fall-2023/lab01-toolbox-functionsUpdatedSep 13, 2023 -
Zillum Public
CPU Physically Based Renderer [2020-]
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cis566-hw00-intro-base Public
Forked from CIS-566-Fall-2023/hw00-intro-baseA brief intro to the world of WebGL
TypeScript UpdatedSep 4, 2023 -
LayerMatNode Public
Layered material shader node plugin for Arnold in Maya [2023]
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EIDOLA Public
Forked from IwakuraRein/CIS-565-Final-VR-RaytracerReal-time Ray Traced Global Illumination with Vulkan RT [2022]
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ReSTIR Public
CUDA ReSTIR Implementation [2022]
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Project5-Vulkan-Grass-Rendering Public
Forked from CIS565-Fall-2022/Project5-Vulkan-Grass-Rendering -
Project1-CUDA-Flocking Public
Forked from CIS565-Fall-2022/Project1-CUDA-Flocking
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