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Rushing edited this page Aug 20, 2010 · 6 revisions

If you’re a developer looking to work on Battle City, the following are some ideas:

- Update Server so that the server ip address is not hard-coded. Get IP from configuration file – this will make it much easier for anyone to host a server

- Optimize. Battle City eats resources, it needs a diet.

- Allow minimization. Show icon on system tray. Update icon to display total players online.

- Allow players to customize controls

- More server options. Allow server host to set types of items, types of buildings, change map, change city names, set max number of players, Allow building away from city area (Turret Rushing). (Goal here is to make it possible to have different types of servers without having to download a different version of the game.)

- Client needs ability to load list of all available servers (Need to be compatible versions…)

- Saving city design should also save all item placement so players can load design and get back into battle right away. (server should have option to load buildings or load all so that different server can have different rules)

- You should be able to save all of your buildings, not just the ones in your surrounding sectors. (Currently, large cities or Admin Events can have large chunks of them chopped off)

- Ability to play offline to design and test city designs

- Have the server automatically load a city (Or more, server host could possibly change the settings to allow more or less cities) with full defense set out, for players to practise on when there’s low server population.

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