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Rushing edited this page Aug 20, 2010 · 1 revision

Battle City Events.

Battle City Events are a great time to be online! Why, you ask?
Battle City Events are special mini-games made by moderators and administrators for your fun! They’re a good fun time, when many people are online, and when you can earn large amounts of points too!

  • Battle of Utrecht

A large and powerful city is built at Utrecht, defended by some of Battle City’s finest, your mission: Defeat them in glorious combat.

  • Dark Lord

The Dark Lord of Battle City is often lurking, trying to tear down the game forever, he will build a large city somewhere, and, on his Administrator account, will defend it well. You must defeat him before his minions defeat you!

  • Dodgeball

Two areas are separated by admin fire or lava, using only Bazooka and Laser fire, you must defeat the other team.

  • Gauntlet

A large, maze-like city is built. You must traverse its hallways, shooting the many turrets on the way, and orb it to win. All without using bombs!

  • Historic Battles

Historic Battles are normal battles at first glance, but they have been enhanced by the moderators or administrators. Example: The cities involved might all have five extra Turrets, or an extra Orb each.

  • Hold the Base

Two cities are enclosed in a symmetrical box, and are given; Turrets, Mines, Bazookas, The Orb and Med-Kits. Then, each teams side is filled with the other teams turrets. The players must first clear the turrets, then place their orb in the center of the maze and defend it for a set period of time. If it is shot, then the timer resets!

  • Maze

A huge maze, spanning 5 Command Centers (Or more!) is created, and somewhere within it, is placed an Orb. The person who finds the orb is the winner!

  • Mosh Pit

A small box is created, and within it are the contestants. They are armed with nothing more than the laser they spawn with, and with it, they must be the last man standing!

  • Orber Mayor Tournament

All contestants have their own city (No commandos), they are not allowed to load. They must join, build a city as fast as possible, and orb all the other contestants. The last city standing wins.

  • Race

A track is laid out in walls, each contestant has their own city, and a orb. The track leads to a Command Center. The first to orb that command center is the winner!

  • Red Ring of Death

A box is created, and within it are all the contestants, they are not allowed any items other than the laser and Bazooka. The Moderator/Administrator then positions themselves in the middle of the box, and begins to fire (Slowly spinning, changing direction and speeding up). The contestants are allowed to shoot each other, but the last one alive wins!

  • Turf Wars

Much like Hold the Base, two cities are enclosed within a symmetrical Maze-like arena. However, instead of each side being filled up with opposing turrets, they are filled with friendly turrets. Each city has; Bazooka, Med-Kits, Flare, DFG’s, Mines, Plasmer Turrets, Sleeper Turrets and Turrets. They must push through the enemies side, and render the enemy city useless. They may do this by placing turrets around their spawning Command Center, or smothering their factories with turrets.

  • Wall Wars

Again, two cities are enclosed in a symmetrical arena, but there are no turrets within it. The participating players are given 5 walls to hide within their area. They are given these factories; Bazooka, Turret, Plasmer Turret, Sleeper Turret and Med-Kits, and in the center of the arena is a hospital. The first team to destroy all of the enemy team’s walls, is the victor!

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