Skip to content

Variables

Cutter H edited this page Nov 30, 2024 · 4 revisions

Base variables

Z Offset: This raises and lowers the rendered mesh. This does not affect UV allocation for floors.

Number Of Floors: A debug value that shows the number of floors in the details panel.

Number Of Verts: A debug value that shows the number of vertices used in the rendered mesh.

Number Of Tris: A debug value that shows the number of triangles used in the rendered mesh.

Nav Mesh Material: The material assigned to the rendered mesh.

Saving Variables

Save Folder: This is the location within the project you wish to save the mesh as a Static Mesh asset.

Asset Name: This is the name of the Static Mesh asset that will be saved.

UVs

Additional Floor Heights: A float array that provides the minimum height per floor. Floor 1 will always be 0. Floor 2 will be the lowest number in this array when it has a value higher than 0. Values higher than the max nav height are not considered. (These values cannot be dragged due to performance.)

Floor Debug Material: This is the debug material used when the Show Floor Debug bool is enabled.

Show Floor Debug: Enable this to draw planes where the floors are separated.

UV Island Margins: This changes the sizes of the space between floors on the UV (This value cannot be dragged due to performance.)

Clone this wiki locally