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Variables
Z Offset: This raises and lowers the rendered mesh. This does not affect UV allocation for floors.
Number Of Floors: A debug value that shows the number of floors in the details panel.
Number Of Verts: A debug value that shows the number of vertices used in the rendered mesh.
Number Of Tris: A debug value that shows the number of triangles used in the rendered mesh.
Nav Mesh Material: The material assigned to the rendered mesh.
Save Folder: This is the location within the project you wish to save the mesh as a Static Mesh asset.
Asset Name: This is the name of the Static Mesh asset that will be saved.
Additional Floor Heights: A float array that provides the minimum height per floor. Floor 1 will always be 0. Floor 2 will be the lowest number in this array when it has a value higher than 0. Values higher than the max nav height are not considered. (These values cannot be dragged due to performance.)
Floor Debug Material: This is the debug material used when the Show Floor Debug bool is enabled.
Show Floor Debug: Enable this to draw planes where the floors are separated.
UV Island Margins: This changes the sizes of the space between floors on the UV (This value cannot be dragged due to performance.)