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Cutter H edited this page Nov 30, 2024
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Welcome to the NavMeshRuntimeRender wiki!
- The goal of this plugin is to provide a mesh that is generated by the world's recast mesh and can be used for display purposes such as minimaps where only Scene Renders will view it. (This was originally created for a Remnant-style minimap!)
- This plugin is not replicated and is really intended to be used WITHIN the editor and not during runtime, where you would save it as a Static Mesh and place that in the level then remove this actor.
- The static mesh that is exported is intended to be used at the level's origin. (Location 0,0,0 and Rotation 0,0,0)
- The class is not intended to be used in blueprints. It is intended to work as a standalone tool. Some blueprint functionality HAS been implemented though.