Skip to content

Functions

Cutter H edited this page Nov 30, 2024 · 2 revisions

Get Nav Mesh Render: Returns the Dynamic Mesh Component that renders the nav mesh.

Get UV Coordinate: Similar to the UV from hit. Generates a 2D float for UV coordinates from a given world location. This doesn't need to be exact as it will detect the floor based on the Additional Floor Heights variables.

Update Mesh: Updates the mesh to the world's nav mesh.

Save Mesh: Outputs the mesh to a Static Mesh Asset.

Clone this wiki locally