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[BUG_SP]Pathfinder turn doesn't take headland to drive to the next start of the row and after game restart, transition WP seems to change into a turn WP. #3399
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Can you give me a savegame with the course loaded? |
Its starting to get a bit weird. The behavior of the tractor changes after i save and restart the game. After save link to savegame Settings and start point |
Pretty sure you just catched a different waypoint with start at nearest since the target is a completly different position. |
I´ll try again. and make sure it catches the right track. |
You don't have to, this does not help us anyway. |
I did it anyway 😊 |
@pvaiko |
@Martin-L45 This is your "not respect field border"? |
Yes. It seems to only check for the size of the tractor. not the Working width of the tool it is pulling. |
Got nothing to do with that. |
Yeah, I'll check that, we are screwing up something when loading the course from the savegame. |
Yes, when switching from one block to the other, we just use the pathfinder and definitely ignore the working width. We aren't using the headlands in this case (unlike in turns where the other row is far away), just plain old pathfinding. |
I have to correct myself: we do use the headland, actually, the originally generated connecting path as a 'preferredPath' for the pathfinder, so the pathfinding should apply a negative penalty for anything close to this connecting path. As a result, the pathfinder course should be around/close to the headland. |
@pvaiko https://www.mediafire.com/file/rk9q07k2xaot962/savegame.zip/file |
Just wait untill we are done... |
Pull request is still Draft, meaning we are still working on it. Wait until it is ready for review. |
Understood ( i didn't see it was a draft. My mistake) |
You can now try out current main if you want. |
I have just tried every setup i had issues with before. And now i can not get it to fail!! |
WARNING: While this version is backwards compatible with older savegames, it'll write the courses to the savegame in a new format. Vesions before 7.4.2.0 WILL NOT BE ABLE TO READ the games saved with this version! If you install this version, and decide to revert to an old one, YOU MUST BACK UP YOUR OLD SAVEGAME before! - Even row width setting does work now #3423 - Fix for a strange waypoint transformation #3399 - Narrow field is now fixed too #3387 - Transition fix #3387 - Another fix for Bale Unloader #3381 - Fix for #3378 - Fix for plows not starting the work after headland #3413 - Vehicles in 180° turns near a diagonal field border are not leaving the field anymore. - Fix for Multitool #3379 New for Multitool: - A multitool now contains 2-5 single course for each lane depending on the amount of vehicles you selected. - That course is switched when switching the lane. - The old "symetric lane change" got renamed to "switching lanes" and hopefully is more clear about what it does and have to be selected in the generator before generating the course. - Multitool courses saved by older versions will not work, you'll need to regenerate them! Known Issue: After reconnecting to the server, the selected lane setting for multitool gets reset and won't show the correct lane, but the tool keeps working on the correct one. This will be fixed in a later version, as we don't want to wait longer with important fixes.
READ FIRST
https://github.com/Courseplay/Courseplay_FS22/wiki
Steps to reproduce
Steps to reproduce the behavior.
Actual behavior
A clear and concise description of what happen.
When moving to the next part of the field the tool does not stay inside the field border.
Expected behavior
A clear and concise description of what you expected to happen.
The vehicle and tool stay in the field. If possible follow the headland track
Screenshots
If applicable, add screenshots to help explain your problem.
Courseplay version
Version used:
7.4.2.0 with fix for #3388
Log
Please attach a log with all debug channels active.
For help with the debug channels,
please check out the readme at the github front page.
log.txt
Map
Map played on.
Alma Missouri
Vehicles/ implements involved
Which vehicle or implement?
Mod yes/no ?
Ingame 9rx and 1775nt planter
Relevant script mods
Mods like Autodrive or VCA and so on.
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