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[BUG_SP] Weird course at the end point #3378
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This is by design, there were many complaints about the previous behavior. So now, when you select a start location, the course will start as close as possible to that location. We are not going back to the old behavior. |
That's not very helpful. We need to know which map is this. |
I did not mention the map because it is a custom map. I have never had any issues with the old course generator on this map. |
Here is the same issue on Alma Missouri from modhub. |
I will try to reproduce this and try to find the cause, thanks! |
I tried your fix on both maps. And it seems to have solved the problem. |
WARNING: While this version is backwards compatible with older savegames, it'll write the courses to the savegame in a new format. Vesions before 7.4.2.0 WILL NOT BE ABLE TO READ the games saved with this version! If you install this version, and decide to revert to an old one, YOU MUST BACK UP YOUR OLD SAVEGAME before! - Even row width setting does work now #3423 - Fix for a strange waypoint transformation #3399 - Narrow field is now fixed too #3387 - Transition fix #3387 - Another fix for Bale Unloader #3381 - Fix for #3378 - Fix for plows not starting the work after headland #3413 - Vehicles in 180° turns near a diagonal field border are not leaving the field anymore. - Fix for Multitool #3379 New for Multitool: - A multitool now contains 2-5 single course for each lane depending on the amount of vehicles you selected. - That course is switched when switching the lane. - The old "symetric lane change" got renamed to "switching lanes" and hopefully is more clear about what it does and have to be selected in the generator before generating the course. - Multitool courses saved by older versions will not work, you'll need to regenerate them! Known Issue: After reconnecting to the server, the selected lane setting for multitool gets reset and won't show the correct lane, but the tool keeps working on the correct one. This will be fixed in a later version, as we don't want to wait longer with important fixes.
READ FIRST
https://github.com/Courseplay/Courseplay_FS22/wiki
Steps to reproduce
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Actual behavior
A clear and concise description of what happen.
When generating a course with start at center selected. The vehicle does not end up where i set the marker(the previous version did)
There is also some erratic course generation around the endpoint.
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
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Different field same issues
Courseplay version
Version used:
Log
Please attach a log with all debug channels active.
For help with the debug channels,
please check out the readme at the github front page.
log.txt
Map
Map played on.
Vehicles/ implements involved
Which vehicle or implement?
Mod yes/no ?
Relevant script mods
Mods like Autodrive or VCA and so on.
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