Print message for failed prying attempt regardless of whether terrain/furniture has breakable
defined
#77251
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Summary
None
Purpose of change
Describe the solution
Do not exit early from
handle_failure
function ifbreakable
field is not defined for furniture/terrain. Instead, make all calculations for bashing furniture/terrain on failure conduct only ifbreakable
field is defined, and print failure message regardless of that check.Describe alternatives you've considered
None.
Testing
Made my character 1 strength. Got a crowbar. Spawned closed coffin. Tried to pry it. Got a
You pry, but the coffin remains closed.
message on failure.Additional context
None.