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[Xedra Evolved] Add some Ierde traits #70732

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merged 5 commits into from
Jan 7, 2024

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@Standing-Storm Standing-Storm commented Jan 7, 2024

Summary

Mods "[Xedra Evolved] Add some Ierde traits"

Purpose of change

I noticed that Ierde still didn't have any traits at all, so I thought I'd add some.

Describe the solution

PASSIVE TRAITS:

  • Ierde Eyes: Same as the other Paraclesian eye traits, though this one also lets them sleep regardless of light.
  • Ierde Ears: The pointed ears all fae need. They slightly increase the Ierde's hearing and prevent hearing damage.
  • Fists of Stone: The Ierde's stonelike skin is now hard enough that their fists hit like hammers and can be used as hammers too. Adds prying and hammer qualities to their hands and does extra bash damage (Requires Pebbled Skin or Stone Skin)
  • Tireless Strength of the Earth: Increases the Ierde's cardio multiplier (by as much as Hyperactive). (Requires Clay of the Earth, Pebbled Skin, or Stone Skin) Changes to:
  • Unceasing Strength of the Earth: Increases the Ierde's cardio multiplier even more (Requires Pebbled Skin or Stone Skin)
  • Stone Does Not Grow Weary: While on natural earth or underground, the Ierde recovers stamina 50% faster. (Requires Unceasing Strength of the Earth or Inexhaustible Strength of the Earth). Changes to:
  • The Stone Endures: While on natural earth or underground, the Ierde recovers stamina 50% faster and heals 33% faster.
  • Blood of the Earth: The Ierde's blood is now a thick, tar-like substances, making them bleed at only 1/3rd the normal rate (Requires The Stone Endures)
  • The Mountain Does Not Move: The Ierde is immune to being knocked back. (Requires Clay of the Earth, Pebbled Skin, or Stone Skin AND Vigor of the Soil or one of its upgrades)
  • Vigor of the Soil: +3 Strength. Changes to:
  • Vigor of the Stone: +5 Strength. (Requires Clay of the Earth, Pebbled Skin, or Stone Skin)

ACTIVE TRAITS:

  • Unsleeping Earth Vigil: Rather than sleep, as long as they're underground the Ierde can enter a trance, recovering fatigue at a much faster rate. (Requires Ierde Eyes)

SPELL-GRANTING TRAITS:

  • Earthen Grasp: Turn diggable ground into a pit, dumping enemies into it. (Requires Tireless Strength of the Earth)
  • Earthquake Stomp: Stomp on the ground, knocking anyone nearby over and damaging terrain (Requires The Mountain Does Not Move)

POST-THRESHOLD TRAITS:

  • Inexhaustible Strength of the Earth: Increases the Ierde's cardio multiplier even even more (Requires Stone Skin). Transformed from Unceasing Strength of the Earth.
  • Black Blood of the Earth: The Ierde's blood is so thick it barely flows at all before their wounds close. They are immune to bleeding. (Requires Stony Skin). Transformed from Blood of the Earth
  • Vigor of the Mountain: +7 Strength. (Requires Pebbled Skin or Stone Skin AND Unceasing Strength of the Earth). Changed from Vigor of the Stone. Changes to:
  • Vigor of the Bedrock: +9 Strength. (Requires The Stone Endures)

Describe alternatives you've considered

Testing

Mutated a whole bunch and obtained each mutation. Ierde are tough and full of stamina.

Ierde is the wyrd:
image

Stamina regens faster underground and on dirt, as expected.

Take that, zombies:
image

Additional context

These are mostly all the boring obvious ones, to be honest.

I have more ideas--reduced pain / pain immune if on natural earth or underground, faster pain reduction if on natural earth or underground, setting up an EoC for a spell to work like an ablative shield using the "takes damage" event EoC, etc--but that'll wait for further PRs

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies Mechanics: Enchantments / Spells Enchantments and spells Items: Armor / Clothing Armor and clothing EOC: Effects On Condition Anything concerning Effects On Condition Mods: Xedra Evolved Anything to do with Xedra Evolved labels Jan 7, 2024
@Standing-Storm Standing-Storm marked this pull request as draft January 7, 2024 00:42
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github-actions bot commented Jan 7, 2024

Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details.

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  • The Ierde's ears are longer and pointed, like the peak of a high mountain. They can hear slightly better and are unphased by loud sounds.

This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to tools/spell_checker/dictionary.txt so they will not trigger an alert next time.

@github-actions github-actions bot added astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions labels Jan 7, 2024
@Maleclypse
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You are an absolute rock star!

@Standing-Storm Standing-Storm marked this pull request as ready for review January 7, 2024 04:55
@github-actions github-actions bot requested a review from Maleclypse January 7, 2024 04:55
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Auto-requesting reviews from non-collaborators: @GuardianDll

@Maleclypse Maleclypse merged commit 9bc7808 into CleverRaven:master Jan 7, 2024
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@Standing-Storm Standing-Storm deleted the ierde-mutations branch January 7, 2024 17:18
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mechanics: Enchantments / Spells Enchantments and spells Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
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