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2StoryModern03 #61174
2StoryModern03 #61174
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Add 2StoryModern03 house
@anothersimulacrum Am I missing something here? The errors in this can be fixed by adding |
oops. Tried to fix this, but added the symbol to basement instead of ground and 2nd floor, which will fix the issue if it comes to that. Before I do that though, it would be interesting to know if the reason this throws an error can be deduced by someone. |
And, to add context for anyone looking at this problem for the first time, I tried adding this without defining that symbol to see if the error repeated as it did when I submitted 2storymodern02, and of course it did. However, it only seems to be an error in git. The screenshots show the glass door spawning successfully by calling the palette and they work as expected in-game. |
The test fails when it tries to load this with mods (most likely No Hope, since it redefines the palette and it's missing the Try adding the |
Funnily enough, I had this exact scenario over in a PR in Bright Nights and someone else just mentioned the same thing. Thanks, I'll add the symbol to the No Hope palette as well. |
* 2StoryModern03 Add 2StoryModern03 house * Update 2storymodern03.json * Update palettes.json * Update palettes.json
* 2StoryModern03 Add 2StoryModern03 house * Update 2storymodern03.json * Update palettes.json * Update palettes.json
* 2StoryModern03 Add 2StoryModern03 house * Update 2storymodern03.json * Update palettes.json * Update palettes.json
Add 2StoryModern03 house
Summary
Content "Add House - 2StoryModern03"
Purpose of change
Add to house spawn variety
Describe the solution
created new house and added entries to spawn files
Describe alternatives you've considered
Adding nothing.
Testing
Checked house in-game, spawns just fine. Linted.
Additional context