Graphical overmap is incompatible with the Debug Night Vision mutation #58904
Labels
<Bug>
This needs to be fixed
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
SDL: Tiles / Sound
Tiles visual interface and sounds.
Describe the bug
Everything renders as black in unexplored areas.
Steps to reproduce
Expected behavior
It should show me the entire map. Without the graphical overmap being enabled, it looks like expected with the debug mutation.
It even says "forest" in the top right but the correct tile is not being shown.
Manually revealing the map works and shows everything like expected.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions]
]
Additional context
No response
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