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Issues list
The imgui debug menu flickers in some cases, e.g resizing the window
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
ImGui
Anything related to the new ImGui UI for SDL/tiles or ImTui for curses builds
(S1 - Need confirmation)
Report waiting on confirmation of reproducibility
#77369
opened Oct 27, 2024 by
NetSysFire
Scent follows you through long-range teleports
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
#72625
opened Mar 25, 2024 by
NetSysFire
Overlays (especially scent) cause graphical overlap on default zoom level
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
Info / User Interface
Game - player communication, menus, etc.
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
(S2 - Confirmed)
Bug that's been confirmed to exist
#72623
opened Mar 25, 2024 by
NetSysFire
Spawning [contained] black paint results in spilled paint.
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
(S2 - Confirmed)
Bug that's been confirmed to exist
Spawn
Creatures, items, vehicles, locations appearing on map
#71421
opened Feb 2, 2024 by
Maleclypse
When spawning a map extra via the debug menu, enemies are not spawned immediately
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
(S2 - Confirmed)
Bug that's been confirmed to exist
Spawn
Creatures, items, vehicles, locations appearing on map
#69534
opened Nov 19, 2023 by
NetSysFire
Unhelpful/broken mapgen error message
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
(S2 - Confirmed)
Bug that's been confirmed to exist
#65316
opened Apr 26, 2023 by
PatrikLundell
Debug tool: spawn requirements and craft
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
Code: Tests
Measurement, self-control, statistics, balancing.
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
<Enhancement / Feature>
New features, or enhancements on existing
(P2 - High)
High priority (for ex. important bugfixes)
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
<Suggestion / Discussion>
Talk it out before implementing
#60094
opened Aug 12, 2022 by
I-am-Erk
Debug teleporting from a moving vehicle messes up the cursor
<Bug>
This needs to be fixed
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Vehicles
Vehicles, parts, mechanics & interactions
#59344
opened Jul 17, 2022 by
NetSysFire
map::saven grid (0,0,0) uninitialized! when placing "unexplored" via overmap editor
<Bug>
This needs to be fixed
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mechanics: Map Memory
Performance issues, weird behavior, improvements to map memory feature
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
#59142
opened Jul 10, 2022 by
NetSysFire
Graphical overmap is incompatible with the Debug Night Vision mutation
<Bug>
This needs to be fixed
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
SDL: Tiles / Sound
Tiles visual interface and sounds.
#58904
opened Jul 2, 2022 by
NetSysFire
Issue with NPC follower control and reality-bubble switching
<Bug>
This needs to be fixed
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed)
Bug that's been confirmed to exist
#58325
opened Jun 10, 2022 by
ERRORCODE509
Spawning a worm on inappropriate ground fails without an error
<Bug>
This needs to be fixed
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
Monsters
Monsters both friendly and unfriendly.
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
#58318
opened Jun 9, 2022 by
NetSysFire
Debug menu "Display hordes" conflicts with the sidebar
<Bug>
This needs to be fixed
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
Info / User Interface
Game - player communication, menus, etc.
Spawn
Creatures, items, vehicles, locations appearing on map
#54327
opened Jan 12, 2022 by
NetSysFire
Debug.log incorrect location of displayed error
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
[JSON]
Changes (can be) made in JSON
#51627
opened Sep 15, 2021 by
chrispikula
No error message when trying to spawn a map extra via debug menu on invalid terrain
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
#51617
opened Sep 14, 2021 by
NetSysFire
Effects with wrong flags will fail silently.
<Bug>
This needs to be fixed
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
#51456
opened Sep 7, 2021 by
ifffrt
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