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Export animations only for Maya #723
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…SimultaneousLights, unlit) Add connection to log prints
Add KHR_materials_unlit checkbox
Fix base color and metallic roughness textures names when exporting a standard material to glTF
Fix diffuse and alpha textures merging when alpha is read from RGB
Add Node editor (NE) templates Update Attribute editor (AE) templates
Export alphaCutOff attribute for Masked StingrayPBS material only Export merged color texture for Masked StingrayPBS material Fix default color initialisation when merging textures
Add log level
Export babylon material attributes
# Conflicts: # 3ds Max/Max2Babylon/Exporter/BabylonExporter.Material.cs # SharedProjects/Babylon2GLTF/GLTFExporter.Material.cs
# Conflicts: # Maya/Forms/ExporterForm.Designer.cs
…eras, mesh and materials
# Conflicts: # 3ds Max/Max2Babylon/Exporter/BabylonExporter.Mesh.cs # Maya/Exporter/BabylonExporter.Material.cs # SharedProjects/Babylon2GLTF/GLTFExporter.Material.cs # SharedProjects/BabylonExport.Entities/BabylonMaterial.cs # SharedProjects/BabylonExport.Entities/BabylonMesh.cs
# Conflicts: # 3ds Max/Max2Babylon/Forms/ExporterForm.cs
//exposed the MAYA exporter to MEL script
# Resolved Conflicts: # 3ds Max/Max2Babylon/Exporter/BabylonExporter.Logger.cs # 3ds Max/Max2Babylon/Exporter/BabylonExporter.Mesh.cs # 3ds Max/Max2Babylon/Exporter/BabylonExporter.cs # 3ds Max/Max2Babylon/Forms/ExporterForm.cs # 3ds Max/Max2Babylon/MaxScriptManager.cs # Maya/Exporter/PluginNodes/babylonAiStandardSurfaceMaterialNode.cs # Maya/Exporter/PluginNodes/babylonStandardMaterialNode.cs # Maya/Exporter/PluginNodes/babylonStingrayPBSMaterialNode.cs
Clean up code
# Resolved Conflicts: # 3ds Max/Max2Babylon/Forms/ExporterForm.cs # BabylonJS_Installer/BabylonJS_Installer/BabylonJS_Installer.csproj # BabylonJS_Installer/BabylonJS_Installer/Downloader.cs # BabylonJS_Installer/BabylonJS_Installer/MainForm.Designer.cs
# Resolved Conflicts: # 3ds Max/Max2Babylon/Exporter/BabylonExporter.cs # 3ds Max/Max2Babylon/Forms/ExporterForm.cs
Remove unused variable # Resolved Conflicts: # 3ds Max/Max2Babylon/Exporter/BabylonExporter.Mesh.cs
# Conflicts: # Maya/Forms/ExporterForm.Designer.cs
Skip geometry and material export for a mesh if exporting only animations Export lights and cameras as dummies if exporting only animations
Drigax
approved these changes
Dec 20, 2019
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This PR is resolving issue #537 (linked to #525) "Export animations only" for Maya.
It's linked to the PR #702 for 3dsMax.
When exporting animations only:
Added other checks to reduce export duration and lighten the resulting file as much as possible.
Also fixed a bug where keys of animation curves are not necessary all int, thus resulting in duplicated key error in the map.