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Export animations only for Maya #723

Merged
merged 92 commits into from
Dec 20, 2019
Merged

Export animations only for Maya #723

merged 92 commits into from
Dec 20, 2019

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noalak
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@noalak noalak commented Dec 19, 2019

This PR is resolving issue #537 (linked to #525) "Export animations only" for Maya.
It's linked to the PR #702 for 3dsMax.

When exporting animations only:

  • Skip geometry and materials export
  • Lights and cameras are exported as dummies.

Added other checks to reduce export duration and lighten the resulting file as much as possible.

Also fixed a bug where keys of animation curves are not necessary all int, thus resulting in duplicated key error in the map.

noalak and others added 30 commits September 24, 2019 10:50
…SimultaneousLights, unlit)

Add connection to log prints
Fix base color and metallic roughness textures names when exporting a standard material to glTF
Fix diffuse and alpha textures merging when alpha is read from RGB
Add Node editor (NE) templates
Update Attribute editor (AE) templates
Export alphaCutOff attribute for Masked StingrayPBS material only
Export merged color texture for Masked StingrayPBS material
Fix default color initialisation when merging textures
Export babylon material attributes
# Conflicts:
#	3ds Max/Max2Babylon/Exporter/BabylonExporter.Material.cs
#	SharedProjects/Babylon2GLTF/GLTFExporter.Material.cs
# Conflicts:
#	Maya/Forms/ExporterForm.Designer.cs
# Conflicts:
#	3ds Max/Max2Babylon/Exporter/BabylonExporter.Mesh.cs
#	Maya/Exporter/BabylonExporter.Material.cs
#	SharedProjects/Babylon2GLTF/GLTFExporter.Material.cs
#	SharedProjects/BabylonExport.Entities/BabylonMaterial.cs
#	SharedProjects/BabylonExport.Entities/BabylonMesh.cs
Jaskar and others added 28 commits November 27, 2019 11:41
# Conflicts:
#	3ds Max/Max2Babylon/Forms/ExporterForm.cs
//exposed the MAYA exporter to MEL script
# Resolved Conflicts:
#	3ds Max/Max2Babylon/Exporter/BabylonExporter.Logger.cs
#	3ds Max/Max2Babylon/Exporter/BabylonExporter.Mesh.cs
#	3ds Max/Max2Babylon/Exporter/BabylonExporter.cs
#	3ds Max/Max2Babylon/Forms/ExporterForm.cs
#	3ds Max/Max2Babylon/MaxScriptManager.cs
#	Maya/Exporter/PluginNodes/babylonAiStandardSurfaceMaterialNode.cs
#	Maya/Exporter/PluginNodes/babylonStandardMaterialNode.cs
#	Maya/Exporter/PluginNodes/babylonStingrayPBSMaterialNode.cs
# Resolved Conflicts:
#	3ds Max/Max2Babylon/Forms/ExporterForm.cs
#	BabylonJS_Installer/BabylonJS_Installer/BabylonJS_Installer.csproj
#	BabylonJS_Installer/BabylonJS_Installer/Downloader.cs
#	BabylonJS_Installer/BabylonJS_Installer/MainForm.Designer.cs
# Resolved Conflicts:
#	3ds Max/Max2Babylon/Exporter/BabylonExporter.cs
#	3ds Max/Max2Babylon/Forms/ExporterForm.cs
Remove unused variable

# Resolved Conflicts:
#	3ds Max/Max2Babylon/Exporter/BabylonExporter.Mesh.cs
# Conflicts:
#	Maya/Forms/ExporterForm.Designer.cs
Skip geometry and material export for a mesh if exporting only animations
Export lights and cameras as dummies if exporting only animations
@Drigax Drigax merged commit b900e38 into BabylonJS:master Dec 20, 2019
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4 participants