Closed
Description
Right now in webgpu.h, WGPUVertexStepMode_VertexBufferNotUsed
has value 0
, which we use as a sentinel value (#234) to indicate a hole in the array, where in JS the hole would be represented by a null
in sequence<GPUVertexBufferLayout?>
.
This means we don't have a proper WGPUVertexStepMode_Undefined
, which according to the translation rules we use elsewhere would mean "use the default" (which for GPUVertexBufferLayout
is "vertex"
).