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Description
From @majido on August 29, 2017 19:13
(Note: Issue was created based on feedback from Houdini Paris F2F - irc logs)
There are a few cases where the current spec requires data to be send across thread and process boundaries:
- When an animator is migrated across threads, its state should be serialized/sent/deserialized.
- When scrolling happens on a separate thread/process, UA needs to sync scroll state to the animation thread and also the animation thread output to main thread.
There were some concern raised on performance/complexity impact of these cases. We should try to actually quantify such impact to better guide the working group.
Copied from original issue: WICG/animation-worklet#89