Skip to content

Conversation

@SECBATON-GRIFFON
Copy link
Contributor

@SECBATON-GRIFFON SECBATON-GRIFFON commented Oct 27, 2025

[bugfix][content]

What this does

Gives them actual smelting recipes, because none existed. (Closes #38535.)
Gives them blacksmithing recipes (except for cytine and char) with better base stats than normally found minerals, will detail later.
Makes them obtainable in game beyond just cerenkite and cytine, in those trader surplus material boxes very rarely, or as deep space asteroids in vault form.
Lets erebite explode things on use, and cerenkite radiate on use 3 times better than uranium. Molitz recipe items also shatter like glass ones, but with more resilience.

Why it's good

Gives ores found in the code some uses and ways to obtain them.

How it was tested

Smelting the ores, making blacksmith materials out of them, loading the relevant ore asteroid vault.

Changelog

🆑

  • rscadd: Mauxite, molitz, pharosium, cobryl, char, claretine, bohrum, syreline, erebite, cerenkite, cytine and uqill can now be obtained in-game without adminspawn in two forms: trader surplus material boxes as a very rare drop, or deep in space as asteroids. Their smelting recipes should now work, and they all (except char and cytine) come with blacksmithing recipes with very nice stats! Cerenkite blacksmith items radiate 3 times as strong as uranium items, molitz items act like glass ones but with a lower chance to shatter, and erebite blacksmith items explode on any use, handle with care!
  • bugfix: Mauxite, molitz, pharosium, cobryl, char, claretine, bohrum, syreline, erebite, cerenkite, cytine and uqill can now be smelted properly.
  • bugfix: Cerenkite and cytine no longer disappear when picked up, now turning into radiation or glowsticks respectively when used in hand.

@D3athrow-Issues D3athrow-Issues added Bug / Fix This is either a bug or a fix for a bug. Content Adds something. Neat! labels Oct 27, 2025
@Eneocho
Copy link
Collaborator

Eneocho commented Oct 27, 2025

Would be better for them to be the composite ores like kurf tried here: #25660

@SECBATON-GRIFFON SECBATON-GRIFFON marked this pull request as ready for review November 3, 2025 18:09
@jwhitak
Copy link
Collaborator

jwhitak commented Nov 12, 2025

I planned to properly implement these after finishing up the smithing stuff I was working on. This will cause conflicts with the dorf branch...

@Eneocho
Copy link
Collaborator

Eneocho commented Nov 12, 2025

I planned to properly implement these after finishing up the smithing stuff I was working on. This will cause conflicts with the dorf branch...

Perhaps you should've finished the dorf branch 7 months ago, dorfman.

@SECBATON-GRIFFON
Copy link
Contributor Author

I planned to properly implement these after finishing up the smithing stuff I was working on. This will cause conflicts with the dorf branch...

desire to know more intensifies

@Eneocho
Copy link
Collaborator

Eneocho commented Nov 12, 2025

I planned to properly implement these after finishing up the smithing stuff I was working on. This will cause conflicts with the dorf branch...

desire to know more intensifies

Dilt has been promising (and postponing) the dorf blacksmithing update for like a year now. Complete with new blacksmithing systems (compounding parts and shit), armor smithing, dynamic sprites, etc.

@gurfan
Copy link
Contributor

gurfan commented Nov 18, 2025

Not a huge fan of this. These ores are code leftovers for a reason, and adding them back in just feels like bloat. I also don't like the powercreep (albeit minor powercreep) to another awful system (blacksmithing). Would much rather see these return in some kind of unified "gemstone" system, rather than shoveling them in to the the systems we already have.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Bug / Fix This is either a bug or a fix for a bug. Content Adds something. Neat!

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Goon Ores can't be processed

5 participants