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Makes goof ores smeltable, obtainable and gives them blacksmithing use #38548
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Makes goof ores smeltable, obtainable and gives them blacksmithing use #38548
Conversation
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Would be better for them to be the composite ores like kurf tried here: #25660 |
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I planned to properly implement these after finishing up the smithing stuff I was working on. This will cause conflicts with the dorf branch... |
Perhaps you should've finished the dorf branch 7 months ago, dorfman. |
desire to know more intensifies |
Dilt has been promising (and postponing) the dorf blacksmithing update for like a year now. Complete with new blacksmithing systems (compounding parts and shit), armor smithing, dynamic sprites, etc. |
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Not a huge fan of this. These ores are code leftovers for a reason, and adding them back in just feels like bloat. I also don't like the powercreep (albeit minor powercreep) to another awful system (blacksmithing). Would much rather see these return in some kind of unified "gemstone" system, rather than shoveling them in to the the systems we already have. |
[bugfix][content]
What this does
Gives them actual smelting recipes, because none existed. (Closes #38535.)
Gives them blacksmithing recipes (except for cytine and char) with better base stats than normally found minerals, will detail later.
Makes them obtainable in game beyond just cerenkite and cytine, in those trader surplus material boxes very rarely, or as deep space asteroids in vault form.
Lets erebite explode things on use, and cerenkite radiate on use 3 times better than uranium. Molitz recipe items also shatter like glass ones, but with more resilience.
Why it's good
Gives ores found in the code some uses and ways to obtain them.
How it was tested
Smelting the ores, making blacksmith materials out of them, loading the relevant ore asteroid vault.
Changelog
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