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Questo progetto di tesi affronta la possibilità di usare i Large Language Models (LLM), in particolare FlanT5-Large, ed il Reinforcement Learning (RL) per creare un NPC in grado di assistere un giocatore, suggerendo la prossima azione da intraprendere in un gioco a turni.
Artificial intelligence for videogames Project, based on the original Weapons Brawl (https://github.com/mauu95/WeaponsBrawl) created for the online game design course, the goal is to create an agent that could play the game using behaviour tree and decision tree