SPH simulation in OpenGL compute shader.
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Updated
Sep 9, 2022 - C
SPH simulation in OpenGL compute shader.
A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neighbor search.
Fluid simulation toy on a Raspberry Pi 4 with tilt input, using smoothed particle hydrodynamics (SPH)
Real-Time SPH Simulation using C++/CUDA and OpenGL for Visualization
A program to create low noise particle representations of planets.
A full fledged Computational Fluid Dynamics solver based on the Smoothed Particle Hydrodynamics method is implemented in C++ and CUDA for parellelization on NVIDIA GPUs
A library that provides functions to use the Tillotson equation of state (e.g. Benz 1986).
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