The best open-core MMORPG engine — Rust server + client, Bun/SolidJS operator web. Original IP, data-driven, horizontally scalable, AI-native. MIT.
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Updated
Sep 20, 2026 - TypeScript
The best open-core MMORPG engine — Rust server + client, Bun/SolidJS operator web. Original IP, data-driven, horizontally scalable, AI-native. MIT.
Overpowered modular, high-performance, deterministic multiplayer-first TypeScript engine with data-oriented architecture and GPU-native rendering.
Fast, server-authoritative Web3 gaming on Nimiq PoS & Nimiq Hub. Play real-time 1v1 Ludo League & Connect 4 with instant micro-stakes, zero turn gas, and smart escrow settlement.
Provider-ready, server-authoritative HTML5 slot game repo with planning docs, MVP backend/client, spin APIs, reel logic, free spins, and placeholder math configs.
2D co-op roguelike with base building and procedural worlds. Up to 4 players.
A server-authoritative, real-time multiplayer backend and procedural level generator for the rhythm platform brawler game "Beat Bouncers", built with NestJS, Fastify, Socket.IO, Redis, BullMQ, yt-dlp, and FFmpeg.
Minimal server-authoritative multiplayer sync prototype built with Zustand and Socket.IO
Server-authoritative, extensible collaboration sidecar for existing applications
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