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server-authoritative

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面向中大型战斗项目设计的模块化游戏战斗工具集,提供数据驱动的技能管线、事件触发规则、战斗运行时与多种网络同步能力。可用于构建技能系统等。核心逻辑采用纯 C#,可按需组合并运行于 Unity、服务器及测试环境。

  • Updated Sep 20, 2026
  • C#

Production-inspired real-time drawing platform showcasing server-authoritative architecture, WebSocket synchronization, deterministic state management, reconnect support, spectator mode, and scalable backend design using React, Node.js, Express, and Socket.IO.

  • Updated Jul 23, 2026
  • JavaScript

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