A server-authoritative replication crate for Bevy.
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Updated
Sep 25, 2026 - Rust
A server-authoritative replication crate for Bevy.
Netick is a C# networking solution for Unity.
面向中大型战斗项目设计的模块化游戏战斗工具集,提供数据驱动的技能管线、事件触发规则、战斗运行时与多种网络同步能力。可用于构建技能系统等。核心逻辑采用纯 C#,可按需组合并运行于 Unity、服务器及测试环境。
Deterministic Unity & Godot framework for rollback, lockstep & server-authoritative multiplayer. Engine-agnostic pure C# core, FP64 fixed-point math, ECS, physics, navigation, and replays — frame-perfect, cross-platform reproducible.
A server-authoritative projectile system for ROBLOX.
Integration with renet for bevy_replicon
This repository contains a modular and fully server-authoritative inventory system designed for multiplayer games built with Unity + Mirror.
scriptable server-first 2d game engine
The best open-core MMORPG engine — Rust server + client, Bun/SolidJS operator web. Original IP, data-driven, horizontally scalable, AI-native. MIT.
Overpowered modular, high-performance, deterministic multiplayer-first TypeScript engine with data-oriented architecture and GPU-native rendering.
📒📐 Example of making client side prediction
Go game server for AsterNova — server-authoritative, 60Hz frame sync, modular microservices (auth/gateway/match/battle). Gin + WS + MySQL + Redis.
Pre-alpha grand-strategy sandbox inspired by Victoria II — server-authoritative .NET sim of POPs, markets, budgets, and politics.
Companion source code and assets for "Game Programming with Amazon Lumberyard (1.16)"
Production-inspired real-time drawing platform showcasing server-authoritative architecture, WebSocket synchronization, deterministic state management, reconnect support, spectator mode, and scalable backend design using React, Node.js, Express, and Socket.IO.
NaxcivanCS - Competitive multiplayer tactical FPS (Godot 4 + C#, server-authoritative dedicated server)
Cross-client multiplayer arena with an authoritative .NET server, Unity DOTS 3D client, and TypeScript Canvas client over WebSockets
Fast, server-authoritative Web3 gaming on Nimiq PoS & Nimiq Hub. Play real-time 1v1 Ludo League & Connect 4 with instant micro-stakes, zero turn gas, and smart escrow settlement.
Provider-ready, server-authoritative HTML5 slot game repo with planning docs, MVP backend/client, spin APIs, reel logic, free spins, and placeholder math configs.
Pre-alpha grand-strategy sandbox inspired by Victoria II — server-authoritative .NET sim of POPs, markets, budgets, and politics.
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