An OpenGL RTS game engine written in C
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Updated
Apr 13, 2025 - C
An OpenGL RTS game engine written in C
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
Starter code samples for Direct3D11
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
A light-weight CPU implementation of a 3D graphics pipeline for embedded systems
Implementation of realistic and efficient screen space soft shadows for 3D Graphics Rendering with OpenGL
Implementation of realistic and efficient screen space soft shadows for 3D Graphics Rendering with OpenGL
Suckless PD 3D software rasterizer
A very basic graphics engine for creating Doom-style scenes using data structures for scene definition.
RenderingEngine in C with OpenGL
Simple engine/algorithm for the TI-84 Plus CE to render voxels dynamically. May be used in the future for Temple Run or another MC clone!
A tiny software rasterizer.
A fully functional, accelerated physically-based renderer using the pathtracing algorithm.
RealX-Renderer is a D3D12 rendering engine that is using XeSS API and raw version of D3D12.
Personal repo for 3D rendering in C Pikuma course.
Solutions to Labs 1 to 7 for the course DIT224 Computer Graphics
A 3d rendering engine made from scratch in C
*WIP* 3D software render application built from scratch using C, TGA image format, and wavefront .obj file format.
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