Physically-based CPU and GPU ray-tracer
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Updated
Aug 25, 2025 - C++
Physically-based CPU and GPU ray-tracer
Experimental Physically Based Renderer
An offline ray tracing-based renderer for fun
A simple and fast parser for PBRT v3 files
An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL
Extension of pbrt-v3 implementing the SIGGRAPH NA 2023 paper "A Practical Walk-on-Boundary Method for Boundary Value Problems"
a simple physically based rendering renderer.
A full featured Physically Based Path-tracing Renderer
3D Fluid Solver based on Stable Fluids paper.
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