othello bot implemented in Rust.
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Updated
Nov 5, 2020 - Rust
othello bot implemented in Rust.
A strategy game between the user and the Computer. Simple implication of AI
An Othello game with visualization via command line and with a game bot using alpha–beta pruning algorithm over minimax.
An Othello bot made with LEGO Mindstorms.
Machine Learning
I implemented this Othello or reversi AI (Artificial Intelligence) game in C++ language. This is my AI lab project. Here, I implemented its Human vs Computer player. [8x8 Board size]
MCTS and Minimax Alpha-beta pruning for Othello/Reversi in Python with benchmark
Othello is a strategy board game created in 1971 based on Reversi game. This game is an ai-ai battle only (alphabeta or negamax algorithm)
A reversi game with AI.
Othello Game (Also known as Reversi). It was created with the Minimax algorithm (Alpha-Beta pruning). Allows Human-AI, AI-AI, RandomPlayer-AI, RandomPlayer-Human interplay
Othello/Reversi Game in Python3, equipped with GUI + AI Player, made using pygame.
A DOS-based Othello (Реверси) game, written using Borland C++ graphics driver. Supports PvP and PvC modes.
A small Strategy Game that is developed with the basic knowledge of Flutter. Live on Play Store with 10K+ downloads along with 2K+ active installs.
Othello Game Application Implemented with Alpha-Beta Algorithm in SWI-Prolog's Logic Programming Language ♟️
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