A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborhood search for SPH fluid simulations.
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Updated
Mar 18, 2024 - C++
A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborhood search for SPH fluid simulations.
A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.
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3D & 2D SPH Fluid Solver framework & editor for cross platform use
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