General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
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Updated
Apr 19, 2019 - C++
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
Visual editor for VMT files used in Source Engine
Additional material for "Edge Bundling for Visualizing Communication Behavior" submitted to the Workshop on Visual Performance Analysis at Super Computing Conference 2016
A collection of high-performance material constitutive models used in computational mechanics.
Resources, materials and all sort of "good stuff" I found online or thru other methods. You can mainly expect to find hardware, firmware and software related things.
The C++ code generates discrete structures and analyses their evolution process on the elements of a Polytopal Cell Complexes (PCCs) represented algebraically as a set of incidence and adjacency matrices
EAVR G-Hall Simulation - Click for Video Demo!
A demonstration code to test performance of basic operations for different representations of multi-material data structures.
A list of C++ exercises and materials from fundamentals of programming and intermediate programming subject that I took in my first year college.
Open source CPU monte carlo raytracer
C++ 3D engine, software rendering, emulates modern 3D API rasterization.
Introduction to Computer Graphics
CP journey
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