C++ 3D engine, emulates modern 3D API scene rasterisation.
Supports: DirectX/OpenGL paradigms - Flexible vertex format - Materials - Per pixel lighting - Flexible rendering pipeline - Multiple lights (spot/point/directional) - Hierarchical scene structure - Shadow maps - Texture maps - Bump maps - Cubic environment maps - Quantize diffuse colour - Quantize specular highlight - Silhouette - Cel Shading - Mesh transform tools - Camera transform tools - Multi core aware.
Written using MFC/C++/eigenlib/jpeglib, more details can be found here:
https://www.youtube.com/watch?v=DgvHXth6mK4 https://www.youtube.com/watch?v=_aUNkUBCwBc https://www.youtube.com/watch?v=zHGe1bH2W8M.
Example of a scene:
Example of a scene with texture/bump map materials:
Examples of a scene with cel shading:
Example of a scene with shadow maps: