Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
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Updated
Oct 19, 2021 - C#
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
Marching cubes in Unity
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
A implementation of the marching cubes algorithm on the GPU in Unity.
GPU ComputeShader implementation of Marching Cubes algorithm
🎮 A collection of game development algorithms and techniques
Server authoritative multiplayer shooter game with fully destructible terrain I wrote in highschool during the Pandemic
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
Implementation of Marching Cubes algorithm to generate various types of terrains
Selection techniques for particle data in VR environment with simple 6DOF point/stroke input.
Marching cube implementation in Unity
Visualizing scalar fields using the marching cubes algorithm. Implemented using Unity3D w. the Unity Job System & Burst compiler.
Freeform mesh slicing test-ground project using marching cubes and much more.
Goal is to make a realtime volumetric terrain generator in Unity
Unity Procedural Terrain Generator based on isosurface extraction
3D terrain generation in Unity using "Advanced Perlin Noise", "Marching Cubes" and a dynamic environment designer based on Perlin Noise with editor tooling.
FPS with procedural island generation
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