3D Procedural Game Engine Using OpenGL
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Updated
Dec 23, 2024 - C++
3D Procedural Game Engine Using OpenGL
Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Progressive Flood Shader etc.
A procedural terrain generator for the Unity game engine.
A toolset to procedurally create terrain for TaleSpire in Houdini.
react-three-fiber terrain generator
3D Graphics Engine For Games | C++ OpenGL 4.1
Implementation of Marching Cubes algorithm to generate various types of terrains
A terrain map visualizer based from height maps using React and three.js
A low poly terrain generator for the Unity Engine.
This is a Python framework for generating TaleSpire terrain and place objects onto it.
Driving on moon terrain demo using lovr & webxr
HTTPS mirror of Torben Mogensen's planet generator along with modifications I and others made
Voxel engine made using Python, Pygame and OpenGL.
Procedural Terrain Generation using the Marching Cubes Algorithm, OpenGL, and C++
Endless terrain generator made in Unity to create realistic landmass
Real-time Procedural Multifractal Terrain Generation, developed in C++/OpenGL, that generates infinite multifractal terrains using Fractal Brownian Motion and Perlin Noise. Features Physically-Based Rendering (PBR), Image-Based Lighting (IBL), HDR skybox and Volumetric Fog Rendering.
A Multi-User Dungeon Engine written in python with a focus on realism.
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