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high-level-shader-language

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The third project of Graphics Programming 1 at Howest DAE (2023) — a DirectX 11 real-time renderer focused on GPU-based rendering. It builds upon the earlier raytracer and rasterizer projects, implementing physically-based shading, lighting, and efficient GPU resource management through the DirectX 11 API.

  • Updated Oct 27, 2025
  • C++

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