Skip to content
#

graphics-programming-1

Here are 3 public repositories matching this topic...

Language: All
Filter by language

CPU-based 3D rasterizer built from scratch as part of DAE’s Graphics Programming 1 course. Implements a full software rendering pipeline — vertex transforms, clipping, rasterization, depth buffering, and PBR shading — closely mirroring the DirectX 11 pipeline.

  • Updated Oct 27, 2025
  • C++

CPU-based raytracer built in C++ for Graphics Programming 1 (Howest DAE, 2023). Implements ray–object intersections, shading, reflections, and Physically Based Rendering (PBR) to simulate realistic lighting — the foundation for later rasterization and GPU rendering projects.

  • Updated Oct 27, 2025
  • C

The third project of Graphics Programming 1 at Howest DAE (2023) — a DirectX 11 real-time renderer focused on GPU-based rendering. It builds upon the earlier raytracer and rasterizer projects, implementing physically-based shading, lighting, and efficient GPU resource management through the DirectX 11 API.

  • Updated Oct 27, 2025
  • C++

Improve this page

Add a description, image, and links to the graphics-programming-1 topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the graphics-programming-1 topic, visit your repo's landing page and select "manage topics."

Learn more