Clone of the Age of Empires II engine 🚀
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Updated
May 24, 2025 - Python
Clone of the Age of Empires II engine 🚀
An ECS (Entity Component System) for Python
Python sparse-set ECS with strong type-hinting. Supports entitiy relations.
A straightforward, nimble ECS for Python
An Entity–Component–System (ECS) framework for developing games with pygame
A framework for creating multiplayer, text-based worlds.
Softly Into the Night: sci-fi survival/dystopian Rogue-like, built using Python 3, tcod, and esper. ASCII UI, versatile Entity Component System, turn-based, procedurally-generated. In development by Jane Wharton.
Entity-Component-System (ECS) framework for Python 3+.
openage 2D - Cross-platform RTS game engine based on Age of Empires mechanics 🚀
Entity Component System (ECS) for Python 3 under the MIT license
A code generator for entity component systems
An entity-driven game framework for python.
A pythonic event driven entity component system
An implementation of Entity Component System architecture for Python.
A pythonic and easy to use Entity-Component-System written in pure Python
This project should become a Roguelike Game and/or an Engine.
ECS(Entity-Component-System) for Python, simple and flexible
[ALPHA DEVELOPMENT] Python multi-user game engine
A Simple Python Entity Component System Framework.
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