Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
-
Updated
Dec 30, 2023 - C#
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Svelto ECS C# Entity Component System
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
🚀Actors is a framework empowering developers to make better games faster on Unity.
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
🎲 ECS Framework for Unity Game Engine and .Net Platform
Entity Component System (ECS) for Unity, Godot, MonoGame, .Net Platform
SpatialOS GDK for Unity
High-performance C# ECS
... the little C# ECS that loves you back!
Pure C# Entity Component System framework
EgoCS: An Entity (GameObject) Component System framework for Unity3D
This is a simple and interactive Unity3d example project to show how to use Entitas
SpatialOS GDK for Unity FPS Starter Project
A C# wrapper for flecs
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.
Add a description, image, and links to the entity-component-system topic page so that developers can more easily learn about it.
To associate your repository with the entity-component-system topic, visit your repo's landing page and select "manage topics."