.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
-
Updated
Dec 3, 2024 - C#
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Easy to integrate memory allocation library for Direct3D 12
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
Cross-platform .NET 9 C# game engine.
DirectX 12 .NET game engine
A high-performance, hot-reload graphics engine.
RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
DirectX 11/12 hook including a simple overlay framework
Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.
This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
Xultaik Game Engine
Experimental 3D rendering engine
Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.
The Game Engine To Help Learn Direct 3D 12
DirectX Guide
Tool and library for hooking graphics APIs using CoreHook
Add a description, image, and links to the direct3d12 topic page so that developers can more easily learn about it.
To associate your repository with the direct3d12 topic, visit your repo's landing page and select "manage topics."