This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
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Updated
Dec 25, 2023 - C++
This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
Demonstrating the advantages of using DirectStorage over standard file I/O asset loading. Includes the API and changes required to make such a pipeline work.
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