Simple 3rd person controller demonstrating camera-relative movement and the new Cinemachine 3rd Person Follow / Aim system
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Updated
Jun 2, 2022 - C#
Simple 3rd person controller demonstrating camera-relative movement and the new Cinemachine 3rd Person Follow / Aim system
learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!
This is a simulation of 3D character movements using rigged models, and camera controls.
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