GHOSTS is a realistic user simulation framework for cyber experimentation, simulation, training, and exercise
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Updated
Dec 7, 2025 - C#
GHOSTS is a realistic user simulation framework for cyber experimentation, simulation, training, and exercise
Port of Windows UWP Xaml Behaviors for Avalonia Xaml.
The code for a short tutorial on how to create a simple guard AI using behaviour trees in Unity/C# (in text or video format)!
Demo Unity/C# project (code + assets) for my ebook: "Boost your Unity/C#: AI Programming"
A wpf windows toolkit for window operations, including some behaviors, useful class for view model
Reactive Visual Scripting Behavior Tree Tool for Unity 2018.x+
Visual behaviour & AI design tool for Unity.
MediatR Useful Behavior In this repository; I tried to write and save the best popular behaviors that we use in mediatr in a professional way. And they will be added and improved over time. The best library to complete mediatr
XGraph 是一款基于 Unity Editor 的可视化节点编辑器插件,专为行为树(Behavior Tree)、状态机(State Machine)、任务流(Task Flow)等图形化逻辑设计而开发。它采用 GraphView 作为核心框架,结合 ScriptableObject 数据存储,提供了一套完整的节点编辑、连线、编组、撤销/重做、主题定制等功能,适用于游戏 AI、任务系统、对话系统等复杂逻辑的可视化编辑。该插件具有 模块化设计,支持 数据与视图分离,并提供了 可扩展的架构,开发者可以轻松自定义节点类型、UI 样式以及交互逻辑
Widget Dock for the desktop
Async Functional Behavior Tree Design Pattern based on Unitask: simple, fast, debug-friendly, and memory-efficient async behavior tree in C#/Unity
A lightweight user-friendly finite state machine to easily implement both simple and complex behaviors. Supports hierarchical states, custom and conditional transitions.
A lightweight, zero-configuration mediator implementation for .NET supporting the CQRS pattern with request/response handling, notification publishing, and extensible pipeline behaviors.
Behavior providing a unified API for (multi-)touch gestures in .NET MAUI
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