An authoritative multiplayer games framework for GDevelop.
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Updated
Sep 11, 2025 - TypeScript
An authoritative multiplayer games framework for GDevelop.
Reference material for a written tutorial on how to create Dedicated Servers using Godot Engine, with a single project.
Elura is an open-source, modular Rust framework for authoritative realtime gameplay and extensible online game services.
A modern, API-driven authoritative DNS server built in Go. Lightning-fast, container-native, and fully zone-configurable with dynamic record handling, DNSSEC, IXFR.
Server-authoritative multiplayer game framework in Go: dynamic cell partitioning, epoch-gated entity handoff, interest-managed delta replication, and generated TypeScript/C# client SDKs.
Installation and Configuration Domain Name System (DNS) Server
Authoritative Server
Multiplayer tag with an authoritative Socket.IO server — client interpolation, rooms, mobile controls
Authoritative game server for TankMe
Authoritative browser multiplayer car-ball game — 3v3 Quick Match and up to 4v4 Custom Rooms, built with TypeScript, Rapier physics, Colyseus netcode, and Three.js.
Gorbit — Authoritative multiplayer orbital simulation in Go using WebSockets for real-time game networking.
Multiplayer FPS + custom C++23 engine: authoritative 60 Hz server, client prediction, lag compensation, WASM client
The Master Control Program: the Grid's authoritative, deviceless world server — an MMORPG kernel for AI creature agents
Online-Arenaspiel aus den Sprite-Blättern meines Hundes Tyson. Knochen holen, heimtragen, beißen. Autoritativer Node-Server, Canvas2D-Client, 24 kB.
A first-person laser tag arena shooter for the browser with authoritative-server multiplayer. TypeScript, React Three Fiber, Rapier.
Decentralized, self-hostable Rust game platform — bring any server and it scales to your hardware, content-addressed games, non-custodial crypto payments, pluggable decentralized comms (Matrix/Jitsi). No cloud required.
Authoritative multiplayer game server in Node.js and ws: room management, fixed tick loop, snapshot broadcast, input validation, and token-bucket rate limiting.
CN project
Lightweight authoritative-only DNS server written in Rust
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