3D engine with modern graphics
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Updated
Oct 12, 2025 - C
3D engine with modern graphics
JVM bindings for Jolt Physics and V-HACD
Zig build package, bindings and C API (JoltC) for https://github.com/jrouwe/JoltPhysics
Jolt physics integration (Plugin) for Unreal Engine 5 (UE5)
Jolt Physics raylib ⚡️ trying Jolt C++ game development physics library with raylib in a 3D hello world 🎱 bouncing sphere example.
Lustra is a new WIP lightweight game engine
A Homemade game engine written in C++23 with Vulkan
Integrate Jolt Physics into jMonkeyEngine projects (code has New BSD license)
Using Jolt with Flecs & Dear ImGui 👀 to add game physics introspection to a raylib game, with pause and stepping for dev tools debugging 🐜.
Cross-platform C# physics engine using Jolt
A simple performance test that compares Jolt Physics on libGDX and Godot.
Testbed for combining Jolt-JNI with jSnapLoader
Proof of concept of a survival game built on a custom OpenGL engine, featuring walking machine mechanics, resource-based exploration, and experimental rendering effects.
Java bindings for Jolt Physics
Prototype builds for using the threejs webgl render.
Sample c raylib jolts physics. Cube Drop test and reset.
Godot prebuilt binaries with Double Precision for Arch Linux
Simple cube drop test libs for c as well c++ for raylibs test. Limited c physics libs.
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