3D engine with modern graphics
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Updated
Aug 5, 2025 - C
3D engine with modern graphics
JVM bindings for Jolt Physics and V-HACD
Zig build package, bindings and C API (JoltC) for https://github.com/jrouwe/JoltPhysics
Jolt Physics raylib ⚡️ trying Jolt C++ game development physics library with raylib in a 3D hello world 🎱 bouncing sphere example.
Lustra is a new WIP lightweight game engine
Integrate Jolt Physics into jMonkeyEngine projects (code has New BSD license)
A Homemade game engine written in C++23 with Vulkan
Using Jolt with Flecs & Dear ImGui 👀 to add game physics introspection to a raylib game, with pause and stepping for dev tools debugging 🐜.
Cross-platform C# physics engine using Jolt
Testbed for combining Jolt-JNI with jSnapLoader
A simple performance test that compares Jolt Physics on libGDX and Godot.
Java bindings for Jolt Physics
Godot prebuilt binaries with Double Precision for Arch Linux
Documentation and sample applications for the Jolt-JNI physics-simulation library (code has New BSD license)
Prototype builds for using the threejs webgl render.
Adds high-performance physics to Minecraft using the Jolt engine.
Simple cube drop test libs for c as well c++ for raylibs test. Limited c physics libs.
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