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#4313 Improved naming of textures #4326

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@maxim-productengine maxim-productengine commented Jul 2, 2025

Material name is already used as a prefix, so we don't need it to use twice for texture names.
This change also helps not to exceed description limit and correctly removes the coma.

@maxim-productengine maxim-productengine force-pushed the maxim/gltf_mesh_import-4313 branch from 66c9c16 to 5ec7c76 Compare July 2, 2025 16:29
@maxim-productengine maxim-productengine merged commit 55a79ec into project/gltf_mesh_import Jul 2, 2025
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@maxim-productengine maxim-productengine deleted the maxim/gltf_mesh_import-4313 branch July 2, 2025 16:31
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Mesh Upload (Collada and glTF): Improved Naming of Textures and Materials
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