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Mesh Upload (Collada and glTF): Improved Naming of Textures and Materials #4313

@aiaustin

Description

@aiaustin

Texture and material naming for meshes tries to be helpful by using mesh root names, material names and the element role auch as Base Color, Normal, etc. But fro some reason teh msh name is repeated taking up space and for longer mesh names pushing the role beyond the inventory name character limit so its not seen.

Mesh name (Material Name): Mesh Name (Element)

Blinn-Phong naming for texture upload (when ticking the inlcude textures box) is less useful as it uses the mesh root name and then just Texture N. That could be improved by using the texture name as would be applied if the single texture or bulk texture upload was done.

Test Plan

Upload any mesh (DAE or GLB) with include textures ticked and observe the texture names used.

Upload the GLB mesh as materials andf observe the repeated mesh name used in the materialsd and texture names.

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enhancementNew feature or requestmaint-peIssues for Maint releases / Product Engineteam:viewer

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