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They were not being marked as clean when loaded from the server, causing remixes that included only minimal (or no) changes to take a very long time as it waited for hundreds of network requests to resolve. Mark them as clean when loaded from the server so we know they do not need to be resaved.

Discussed this with @rschamp , but @benjiwheeler it would be great to get some eyes on testing this locally with some larger projects. I tested remixing and saving, modifying costumes and resaving and seeing only a single asset trying to get saved.

/cc @rschamp

They were not being marked as clean when loaded from the server, causing remixes that included only minimal (or no) changes to take a very long time as it waited for hundreds of network requests to resolve. Mark them as clean when loaded from the server so we know they do not need to be resaved
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LGTM!

Tested every way I could think of, from one sprite to geometry dash. It always showed the number of assets updating in the asset server log, when I saved.

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3 participants