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Sync with master #18
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Sync with master #18
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needs an integer position
modify the item relative position to avoid inappropriate operation.
* fix triangle batch since it would be too expensive to check the uniforms, simplify enable batching for built-in program. * enable user update the materialID
need resize depth and stencil attachment texture as well.
* fix ProgramState and Program performance * fix review * fix * add autorelease
* sync #20007 to v4 * Fixing a bug in Node::enumerateChildren (#20045) This patch fixes an issue that if both // (recursive enumeration) and .. (starting from parent node) are specified, Node::enumerateChildren does not honor the latter and starts searching from current node rather than parent node.
- Build using C++17 by default. - Simplified customization of Xcode project via cmake. - Add documentation to demonstrate how to use the customization. - NOTE: I believe we could compile with bitcode enabled if the box2d library was compiled using bitcode.
* update changelog * update release note * update version
* fix issue: TextField can not receive characters(non number or english… (#20209)
When part of scissorRect is out of render target viewport, it crash on mac. Error message like this: -[MTLDebugRenderCommandEncoder setScissorRect:]:2703: failed assertion `(rect.y(568) + rect.height(447))(1015) must be <= render pass height(1000)'
* support load asset in internal storage or sdcard * fix crash when fullPath.size() == 0
* fix AudioEngine maybe crash on android I receive many crash about std::base_string in bugly(tencent) crash report, i can't prove those crash is relate with this, but when after fix, i never receive again. so i think there maybe some situation will cause crash. * type of 'filePath' change to std::string
'sysEdit' y position is relate with frame height, not the viewport height. When in FIXED_WIDTH mode, if frame height is bigger than viewport height, it will got error y position.
* fix incorrect hash structure for RenderPipeline
removed old URLs I could not fine, replaced 404 with new URLS
fix bug introduced in #20205
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