This release includes all the necessary files to access the project and contribute.
The project has been rewritten to utilize parallel luau, buffers, and editable objects.
Changes
- Procedural chunk mesh generation
- Multithreading chunk generation
- Spline maps for advanced terrain shape generation
- Lots of other stuff
The goal of this project has taken a shift. The new aim to create a highly extensible voxels engine for all developers to use to develop their own voxels games.
In other words, let's make this as moddable as possible!