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Releases: real2nix/mineblox

v0.1

03 Jul 18:01
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This release includes all the necessary files to access the project and contribute.

The project has been rewritten to utilize parallel luau, buffers, and editable objects.

Changes

  • Procedural chunk mesh generation
  • Multithreading chunk generation
  • Spline maps for advanced terrain shape generation
  • Lots of other stuff

The goal of this project has taken a shift. The new aim to create a highly extensible voxels engine for all developers to use to develop their own voxels games.

In other words, let's make this as moddable as possible!

v0.0.0

05 Dec 21:11
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This release includes all the necessary files to access the project and contribute.

Notes

  • All systems are disabled except for terrain generation.
  • The current goal & focus is to improve memory usage and switch to using editable meshes.
  • All contributions are welcome.