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Simplify resource bookkeeping in local scheduler. #494
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pcmoritz
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ray-project:master
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robertnishihara:exposegpuidstotasks
Apr 28, 2017
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Original file line number | Diff line number | Diff line change |
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@@ -91,6 +91,17 @@ struct LocalSchedulerClient { | |
* no task is running on the worker, this will be NULL. This is used to | ||
* update the task table. */ | ||
Task *task_in_progress; | ||
/** The number of CPUs that the worker is currently using. This will only be | ||
* nonzero when the worker is actively executing a task. If the worker is | ||
* blocked, then this value will be zero. */ | ||
int cpus_in_use; | ||
/** The number of GPUs that the worker is currently using. If the worker is an | ||
* actor, this will be constant throughout the lifetime of the actor (and | ||
* will be equal to the number of GPUs requested by the actor). If the worker | ||
* is not an actor, this will be constant for the duration of a task and will | ||
* have length equal to the number of GPUs requested by the task (in | ||
* particular it will not change if the task blocks). */ | ||
int gpus_in_use; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Same here There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'm about to turn this into a |
||
/** A flag to indicate whether this worker is currently blocking on an | ||
* object(s) that isn't available locally yet. */ | ||
bool is_blocked; | ||
|
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This should be a double, right?