Closed
Description
@bigwhoopgames mentioned on discord that he's getting a 25%-33% fps drop when using the 2.5.0.dev2 prerelease vs the 2.4.1 release. I did some testing by giving him special wheels with specific changes to see if that fixed it, but didn't really see much difference. List of things I tried:
- Reverting Reduced redundancy in
surface.fblits
code and handled generator exception #2679 - Reverting Reduced redundancy in
surface.fblits
code and handled generator exception #2679 and Fix segfault insurface.fblits
#2667 - Adding
/Ox
to the MSVC build in meson - Setting
optimization
to3
in meson
Image provided by Big Whoop showing some comparisons from a performance profile