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Weld joint/constraint #109

@rikifunt

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@rikifunt

Hi,

is there any way to add a "weld" constraint/joint between two entities (remove all relative degrees of freedom)? I tried starting from the joint_passage scenarios with no luck (my use case is implementing agents "grabbing" objects to push them around).

If this is not currently possible, are there any plans to implement something like this in the future?

Thanks

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