Remove incorrect mouseX/mouseY docs regarding WEBGL mode in dev-2.0 branch. - #8006
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davepagurek
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Jul 29, 2025
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Thanks for making these updates! Do we also need to fix 1.x?
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Just merged for 1.x now, #8004 @davepagurek |
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ah perfect, thanks! |
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resolves #8002
Changes:
The docs for mouseX, mouseY, pmouseX, pmouseY incorrectly state that in WEBGL mode the number is relative to the center of the screen. In fact, is relative to the top-left corner. Removes the distinction between 2d and webgl.
PR Checklist
npm run lintpasses